Greg and Selena

This blog is where Greg and Selena express their interests, share what they've discovered and engage with friends and family. Enjoy, and please leave a comment on the post below.

Ever sit around as a adult wondering how does my life, work, belief system match up to classic Dungeons and Dragons architypes? Well, me niether, but hat tip to Paul who linked to this site where you answer a ga-zillion questions and it will determine who you would be if you were in D&D. This may be the geekiest thing I did all year, and that includes attending a web design conference for four days.

Here are my results, your friend Greg is a:

Lawful Good Human Sorcerer
(4th Level)

Ability Scores:
Strength-11
Dexterity-12
Constitution-13
Intelligence-16
Wisdom-12
Charisma-14

Alignment:
Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest.

Race:
Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Class:
Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.

So, this is sort of like reading your horoscope and thinking it was meant for you. I realize these are mostly broad generalities, but I do see a bit of myself in the type that is intolerant of injustice, perfers to study less and is a human.

So, what’s your architype?

6 Comments

  1. 1
    On March 31, 2008 at 10:40 am Paul Smith wrote:

    That was one of the questions I had about this survey: what answers do you have to give that it would decide you weren’t human?

  2. 2
    On March 31, 2008 at 11:48 am Selena wrote:

    * DISCLAIMER: The views expressed are not necessarily the views and opinions of 1/2 (AKA less geeky) sponsors of this blog.

  3. 3
    On March 31, 2008 at 11:51 am Selena wrote:

    Hee hee…Love you Greg.
    (Before you call me out on waiting in line to see a movie about a typeface.)

  4. 4
    On March 31, 2008 at 11:51 am Gregory wrote:

    I did forget to point out that Selena was mortified when I told her I was publishing this post. She encouraging me to post it to my professional blog, and not burden our friends with such geekiness.

  5. 5
    On March 31, 2008 at 6:06 pm J-Lo wrote:

    Oh please, don’t let that woman bully you. Embrace your inner geek.

    I haven’t played D&D in eons, but of course I was curious. This is what I came up with (and it’s not all that surprising):

    Chaotic Neutral Human Druid (4th Level)

    Ability Scores:
    Strength- 11
    Dexterity- 15
    Constitution- 11
    Intelligence- 16
    Wisdom- 12
    Charisma- 12

    Alignment:
    Chaotic Neutral- A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn’t strive to protect others’ freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it. Chaotic neutral is the best alignment you can be because it represents true freedom from both society’s restrictions and a do-gooder’s zeal. However, chaotic neutral can be a dangerous alignment because it seeks to eliminate all authority, harmony, and order in society.

    Race:
    Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

    Class:
    Druids- Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.

  6. 6
    On March 31, 2008 at 6:08 pm J-Lo wrote:

    And FWIW, I was very nearly Good (equal score), and just a point away from being an Elf.

    I must have missed that pointy ear question.

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